

In reality, shouts seem to lack a lot of depth in more complex gameplay. It will in all likelihood NOT be compatible with other Dragon Aspect mods.Shouts are a fundamental part of Skyrim, or that’s at least what they are supposed to be. Because the tail skeletal armature was needed, I changed all non-Beast races to use the Beast skeleton.Īlas, because of something going on in the tail HKX project files, it precluded the tail working with pre-existing beastfolk tails, and thus only the Ehlnofey races (Men and Elves) will have a dragon aspect tail. I built in compatibility with Left-Handed Rings. This mod requires both Dawnguard and Dragonborn DLCs.īecause I had to alter the RACE records, there may be compatibility issues. It is just a module and a BSA, so install as normal. * Inclusion of damage buffs to all kill skills, not just melee power attacks. They also have an ethereal axe now too.Īs for the gameplay buffs, they are largely identical to what I have for it in Dragonborn Ascendant ( ): * Ancient Dragonborn Helpers are now sexually dimorphic (randomly chosen) and have under-bodies as well as all the above visual enhancements. * A low rumble and distant dragon roar to accentuate your invoking the full power of the Dragon Aspect. * Some overall tweeking all around for better conforming (such as bust space for the female DBA chest portion). * A dragon aspect tail! This required assigning the beast skeleton to all the non-beast races, read below in compatibility issues. I originally was gonna get permission to use Grimoa's Plantigrade Beast Feet for a basis, but no response was forthcoming so I made my own.


* There are now leggings around the knee and lower leg. * Hands are now true 5-digit appendages instead of dragon heads (spliced from the chitin heavy mesh if you wish to know). I did some overhauling of a lot of the meshwork: dorky-looking to you? Dragon head hands, dragon head codpiece (whut?), no legs, no feet, no love for archers or destruction mages for kill skill enhancement.
